The B2B summit for the mobile games industry. Studios, investors, publishers and students meet in Istanbul for two days of talks, deals and play.
Every part of CTRL Istanbul is named after a shortcut that every gamer and developer presses every day.
Welcome reception for speakers, investors and sponsors. Lo-fi covers of game themes.
Investor matchmaking. Pre-booked 1:1 meetings between studios, publishers and VCs.
The networking party. Local DJ warm-up, then a headline set by Mahmut Orhan.
Our background playlist in the foyer: synthwave, electronic and game soundtracks.
Pitch awards and closing. Victory fanfare and the 2028 date on screen.
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100% digital tickets. Early-bird sale opens May 2027.
Students and solo indie developers. Student ID required.
Game designers, developers and studio teams.
Investors, publishers and active deal-makers.
Platforms, service firms, telecoms and agencies.
* Prices are a working draft and still need to be checked against the final budget. Ticket sale is not live.
Türkiye is home to some of the most successful mobile game studios in the world. CTRL Istanbul brings the people who fund, publish and build them into one room.
User acquisition, monetisation and keeping players for years.
Game design, engines, AI tools and hybrid-casual production.
Fundraising, publishing deals and going global from Istanbul.
Invite-only evening for speakers, investors and sponsors.
Digital ticket check-in, badge pick-up.
The state of mobile gaming in Türkiye and the world.
Pre-booked 15-minute meetings through the matchmaking app.
Growth & LiveOps · Design & Tech · Invest & Publish.
Local DJ warm-up, then Mahmut Orhan headline set.
Four practical sessions with limited seats.
Play the games of 10 indie studios at discounted booths.
Studios pitch to a jury of investors and publishers.
Winners announced, 2028 date revealed.
At least 40% of our speakers will be women. Here are the kinds of people on our list.
First speakers announced in May 2027 · full line-up in July 2027.
Call for speakers →Sponsors will cover half of our costs. Every package is tied to a part of the program, so your brand is in the moment, not only on the wall.
* Draft prices. Total sponsor income at these prices is about €100,000. This must be checked against the final budget.
A deck with real audience data: 600 attendees, 40% international, job titles and company types.
Direct sales calls and meetings with each target company, Jan–Mar 2027.
After the event: leads, meetings, reach and photos, so they come back in 2028.
We are visiting venues between December 2026 and January 2027. The venue will be announced together with the website launch.
600+ capacity, two hallsOne room for each stage, plus an expo and meeting area.
Close to the metroEasy for guests from both sides of the city and from the airport.
Fully accessibleStep-free access and accessible toilets everywhere.
Strong Wi-Fi and AVGame demos, live streams and the matchmaking app need it.
Hotels nearbyRoom blocks for our 240 international guests.
A non-profit association that connects Istanbul's game developers with each other and with the world. Any profit from CTRL Istanbul goes into the 2028 edition.
Give Türkiye's mobile game studios one place each year to learn, find partners and raise money.
Make Istanbul the meeting point of the mobile games industry between Europe, Asia and the Middle East.
Open to students and indie developers · 40% women speakers · green and accessible events.
People who make, fund or publish mobile games: studios, developers, investors, publishers, platforms, and students who want to join the industry.
All main-stage talks are in English. Our website, social posts and emails are in Turkish and English.
Ticket holders get access to our matchmaking app two weeks before the event. You can see who is coming and book 15-minute meetings in the meeting zone.
Yes: 100% digital tickets, no single-use plastic, shuttles from the metro and carbon offset for speaker flights.
All talks will be online on our YouTube channel after the event.